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Splash: Cinema Blue

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If you want to render it not just looking cool or almost like real...
If you really want it look photo-like, then you must prepare for longer render times.
Cinema4D renders very quick, but most calculations are either estimations.
Maxwell renders very slow and samples a lot of rays. Even where it´s not necessary.

It´s time for some comparing:

This scene has been rendered for 2 hours on my AMD 6000+ with 3.2 Ghz X2.

The comparimg picture from Maxwell is still rendering since 9 hours. Almost finished^^

You might think, Maxwell has lost this test...

Using Depth of Field never looks really real in C4D and often causes unrealistic erraneous results. Also it must be setted.

Depth of Field occurs because of the F-size of the camera. It also affects the exposure of the image. That´s how Maxwell does Dof.

Realistic motion blur ain´t the strong part of both.
Cinema 4D just renders a lot of subframes, but those idiot developers forgot the merging to be HDR compatible. So, even light objects brighter than hell and sun together just disappear when they move too fast :(

Maxwell renders more sophisticated HDR-compatible multisample motionblur, which only looks cool, when the object moves linear. MoBlur a rotating wheel? Forget it! The result will make your eyes bleed. Thats because Maxwell performs a complete linear point-level motion blur, instead of transforming the whole object matrix data. Idiots!! (Sorry, but is has to be said!!)

I hope, this changes in Cinema 4D R13 and/or Maxwell 2012.

With Maxwell, subsurface scattering is rendering for months on my system. But the results are looking AWESOME and absolutely real.

In Cinema 4D it seems, the developers even don´t know what subsurface scattering is. It´s a kind of complex transparency.
So dear developers, it has nothing to do with the illumination channel... but that´s gonna change in R13...

Maxwell doesn´t allow to restrict ray depth bounces. Why not?
Even the last little shit renders for years. Dear developers. Have a look at keyshot (ray depth value settable) or Octane (per pixel sample value settable, ray depth value settable).

Neither Cinema 4D nor Maxwell win this one. There´s still a lot to improve.

Next Limit and Maxon, PLEAAASE ARRIVE IN PRESENT TIME AND MAKE YOUR COOL APPS CUDA-COMPATIBLE!!!!

(Cuda makes your nVidia GPU capable of performing render jobs.
This is possible in render apps like Octane Render or Arion Render, for example)

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Scene created with Cinema 4D and DPIT Nature Spirit
Image size
1920x1080px 925.13 KB
Comments10
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SMOKEYoriginalHD's avatar
How much ram you have?