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April 8, 2011
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:iconsicklizard:
Fire material created with Cinema 4D.
Itīs a complex, layered mix of different gradient and fresnel shaders.
SSS effect faked by using refraction blur at 100% strength and reflection blur at about 20 % blur. Absorption also activated.
Look much more realsitic than C4Dīs integrated subsurface scattering.
Diffraction glow created with simulens.
Changed exposure and saturation slightly with Photoshop.
The simple trick is to have a fast machine, so you can change settings in realtime.

hope you like it :D
:iconmagickalisch:
~Magickalisch Apr 9, 2011  Hobbyist General Artist
Try to smooth the transition a bit more, I think there's some more realism to get =)
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:iconsicklizard:
~sicklizard Apr 9, 2011  Hobbyist Digital Artist
Itīs because the flame is very overexposed. Itīs the best I was able to achieve...
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