--
1st: Itīs not about who you are or where youīre from Itīs about where you are and what you did to get there, son. 2nd: Donīt call yourself 3D artist, if you cannot model a mesh 3rd: Art is creation. Not putting real artists things or templates together
really nice work, i've tried to make one similar to learn how to use mograph but i can't make any look like yours can you explain me a little ho do you set up the cloner and mograph like collision etc ? thank you!
- when you want to use a lot of same objects like the smarties, but with different colors, you must put one of each color into the cloner. I used six colors, so I created 5 real copies of the smartie and put it them all into the cloner. Use the "grid array" mode so you can easlily create lots of clones. the x and z number of the clones should be about 5. Depending on how fast your system is, you set the y number of clones til your system starts to slow just a little bit. Donīt use too much. It could take too much time to bake the animation in the end. And if you use too less, it wonīt look cool, so try to check out a moderate balance. Also set the size if the grid array. The smarties should have about the space of 2 smarties between the next one. There is an option named "clones". It defines the order of the clones in case you have put more than one object into the cloner. "random" makes most sense for this scene. Now move the entire cloner object up, so no smartie is under y=0.
Create an infinite floor object and add a mograph rigid body tag to it. The bounce to "0". Set the friction to something between "20" and "50". Play around. Add another rigid body tag to the cloner object and set it with the same values like in the floor object.
If yo now press play, the smarties fall on the floor. When you have made them fall to the ground in a way you like, you should bake the animation for rendering. This is very helpful. Also if you want to render just one single frame of it. Simply give the cloner object a mograph cache tag and choose "bake". Now you can scroll the animation back and forth without being recomputed each frame. I used another renderer than c4d, so I guess you wonīt achieve exactly the same look like I did, but thatīs basicly it. Try to find a nice light and background setup for it. If you need help with rendering or if you have any other questions, just ask Show me what you created, when youīre done
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1st: Itīs not about who you are or where youīre from Itīs about where you are and what you did to get there, son. 2nd: Donīt call yourself 3D artist, if you cannot model a mesh 3rd: Art is creation. Not putting real artists things or templates together
And you can also use MUUUCH more smarties than I did. Must be awesome working with your machine...
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1st: Itīs not about who you are or where youīre from Itīs about where you are and what you did to get there, son. 2nd: Donīt call yourself 3D artist, if you cannot model a mesh 3rd: Art is creation. Not putting real artists things or templates together
lol think so i'm working on material right now, and try to do something like a bowl in glass to put them in it, with your advice with fix mograph tag work great thanks so much, i'll put asap an image on DA and put you in credit!
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1st: Itīs not about who you are or where youīre from Itīs about where you are and what you did to get there, son. 2nd: Donīt call yourself 3D artist, if you cannot model a mesh 3rd: Art is creation. Not putting real artists things or templates together
Looks great but there's a little mistake the smarties don't have enough polygons. You can see the corners. (Can you say corners in English ? Sry if not )
Thank you I would say edges instead of corners. You are right. They are obvious. I realized that, when I already started rendering. Didnīt want to start again
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1st: Itīs not about who you are or where youīre from Itīs about where you are and what you did to get there, son. 2nd: Donīt call yourself 3D artist, if you cannot model a mesh 3rd: Art is creation. Not putting real artists things or templates together
hehe, wonderful job. it looks very realistic ^^
--
1st:
Itīs not about who you are or where youīre from
Itīs about where you are and what you did to get there, son.
2nd:
Donīt call yourself 3D artist, if you cannot model a mesh
3rd:
Art is creation. Not putting real artists things or templates together
thank you!
- when you want to use a lot of same objects like the smarties, but with different colors, you must put one of each color into the cloner. I used six colors, so I created 5 real copies of the smartie and put it them all into the cloner. Use the "grid array" mode so you can easlily create lots of clones. the x and z number of the clones should be about 5. Depending on how fast your system is, you set the y number of clones til your system starts to slow just a little bit. Donīt use too much. It could take too much time to bake the animation in the end.
And if you use too less, it wonīt look cool, so try to check out a moderate balance.
Also set the size if the grid array. The smarties should have about the space of 2 smarties between the next one.
There is an option named "clones". It defines the order of the clones in case you have put more than one object into the cloner.
"random" makes most sense for this scene.
Now move the entire cloner object up, so no smartie is under y=0.
Create an infinite floor object and add a mograph rigid body tag to it.
The bounce to "0".
Set the friction to something between "20" and "50". Play around.
Add another rigid body tag to the cloner object and set it with the same values like in the floor object.
If yo now press play, the smarties fall on the floor.
When you have made them fall to the ground in a way you like, you should bake the animation for rendering. This is very helpful. Also if you want to render just one single frame of it.
Simply give the cloner object a mograph cache tag and choose "bake".
Now you can scroll the animation back and forth without being recomputed each frame.
I used another renderer than c4d, so I guess you wonīt achieve exactly the same look like I did, but thatīs basicly it. Try to find a nice light and background setup for it.
If you need help with rendering or if you have any other questions, just ask
Show me what you created, when youīre done
--
1st:
Itīs not about who you are or where youīre from
Itīs about where you are and what you did to get there, son.
2nd:
Donīt call yourself 3D artist, if you cannot model a mesh
3rd:
Art is creation. Not putting real artists things or templates together
--
1st:
Itīs not about who you are or where youīre from
Itīs about where you are and what you did to get there, son.
2nd:
Donīt call yourself 3D artist, if you cannot model a mesh
3rd:
Art is creation. Not putting real artists things or templates together
i'm working on material right now, and try to do something like a bowl in glass to put them in it, with your advice with fix mograph tag work great thanks so much, i'll put asap an image on DA and put you in credit!
Send a link.
--
1st:
Itīs not about who you are or where youīre from
Itīs about where you are and what you did to get there, son.
2nd:
Donīt call yourself 3D artist, if you cannot model a mesh
3rd:
Art is creation. Not putting real artists things or templates together
I would say edges instead of corners.
You are right. They are obvious.
I realized that, when I already started rendering.
Didnīt want to start again
--
1st:
Itīs not about who you are or where youīre from
Itīs about where you are and what you did to get there, son.
2nd:
Donīt call yourself 3D artist, if you cannot model a mesh
3rd:
Art is creation. Not putting real artists things or templates together