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Maybe somebody knows a solution for this:
Imagine a very small and bright light, moving very quick. In Cinema 4D, a correct motion blur effect for this situation can only be achieved with the new, physical renderer.
For a completely realistic exposure of the blurred light, it is also necessary to set the image color range to 32 Bit. That´s important for any light information, brighter than 100% white.
This is also important for correct bokeh effects.
So far, so good.
In Cinema 4D, I can render the frames into an internal clip viewer. From there, I can decide, whether to save single frames, areas, or selected frames into a clip or a picture file of every important format.
To create an animation, I have to save the image as a serie of bmp images or into an uncompressed avi.
Unfortunately, both formats only support 8-bit color range. At least in the save as-window there.
Basicly, that´s no problem. I choose a single image and save it as a 8-bit bmp file and every is fine.
But as soon as I choose more than one image to save or even all images, the saved image files become very dark and oversaturated.
This must be a bug. Because that doesn´t happen, when I just save one frame of the animation at a time. But my animation is 275 frames, so I really need to save all of them at once.
Wishlist update:
- remove that bug, please!
Imagine a very small and bright light, moving very quick. In Cinema 4D, a correct motion blur effect for this situation can only be achieved with the new, physical renderer.
For a completely realistic exposure of the blurred light, it is also necessary to set the image color range to 32 Bit. That´s important for any light information, brighter than 100% white.
This is also important for correct bokeh effects.
So far, so good.
In Cinema 4D, I can render the frames into an internal clip viewer. From there, I can decide, whether to save single frames, areas, or selected frames into a clip or a picture file of every important format.
To create an animation, I have to save the image as a serie of bmp images or into an uncompressed avi.
Unfortunately, both formats only support 8-bit color range. At least in the save as-window there.
Basicly, that´s no problem. I choose a single image and save it as a 8-bit bmp file and every is fine.
But as soon as I choose more than one image to save or even all images, the saved image files become very dark and oversaturated.
This must be a bug. Because that doesn´t happen, when I just save one frame of the animation at a time. But my animation is 275 frames, so I really need to save all of them at once.
Wishlist update:
- remove that bug, please!
Been a while
Whoa. Haven´t been active for a long time now. Turned out Facebook is a much easier way to promote and show my art.
Check out my page there going by the name "Sicklizard VFX". There´s a lot of new stuff from me. Still thinking about upping some of my new works here on good old DA, but I am rarely active, so I really don´t want to make any promises.
Sorry about that
https://www.facebook.com/SicklizardVfx
Free Render Network??
What about shared performance. A platform on the internet, where I can offer my performance, when I don´t use it and use the unused performance of other logged in members. A bittle bit like they do at SETI. I don´t know much about programming, but Maxwell Render offers functions like rendering with different seed values, so render sessions can be merged together after rendering. Anybody inspired by this?
C4D R14 first look
I immediately got me the 40 day full trial demo, available on Maxon´s homepage.
The first thing I check out is the wood shader. Something simple. But befor I can give it a try, I must build a little scene. The first thing, I notice is the whole look and feel was taken to a tatally new level.
Hovering over objects highlights them with a nice outline. Selecting multiple elements now works without shift key, you just hover over the objects, one by one while holding the RMB.
The wood shader looks very realistic and seems to be quite useful, too.
But I am more interested in the new camera functions.
And I realize something ultra cool: Wh
C4D R 14 out now - Revolution
Everytime, Maxon releases a new Version of Cinema 4D, I am excited like a child and can´t wait to see, what new features it has. And every major update contains many cool and useful new features.
But this time, they did more, than I´ve expected.
The new version introduces a complete sculpting system, including various sculpting tools, low poly retopography and normal map generator.
New dynamic functions for MUCH better control over connections and breaking behaviour. Softbody dynamics can now simulate metal deformation, so objects can be bent dynamicly. And there´s aerodynamics now! Finally.
A completely new procedural wood
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... How do you get BRIGHTER than 100% white?